• Pixel-art sticker of Bounco, personifying Coefficient of Restitution, with the caption “Each Bounce A Bit Lower.”

IndexForces & FieldsSticker

Bounco

Coefficient of Restitution Physics

\[e = \frac{v_{\text{sep}}}{v_{\text{app}}}\]
Regular price $4.99 USD
Regular price Sale price $4.99 USD
Sale Sold out
Size
Surface

Flat $6 shipping worldwideMade to order, ships in 2–5 business days

Details

Size3″ × 3″

3″ × 3″ kiss-cut sticker.

Shipping

Flat $6 shipping on every order, worldwide, whatever's in it.

Delivery times & where we ship

Returns & replacements21 days

Every item is printed to order, so we can’t accept returns or exchanges for change of mind, or if you ordered the wrong size or colour.

Print defect, misprint, damage or the wrong item? We’ll send a free replacement, or a refund if you prefer. Report it within 21 days of delivery with a photo; no need to send it back.

Full refund & replacement policy

The physics

Meet Bounco, a rubber ball who comes back a little lower every time she bounces.

The coefficient of restitution, e, compares how fast two objects move apart after a collision with how fast they approached. A value of 1 means a perfectly elastic collision, where no kinetic energy is lost. A value of 0 means they stick together. Real balls fall in between.

For a ball bouncing on a hard floor, e can be found from heights alone, because speed depends on the square root of the drop height. Dropped from 1.00 m and bouncing back to 0.64 m, a ball has e = √(0.64 / 1.00) = 0.8.

Each bounce keeps e² of the kinetic energy, so this ball keeps 64% and loses 36% each time. The lost energy becomes sound, heat and vibrations in the ball and floor, which is why the bounces get lower and closer together until the ball rests.

Sports rules use this. Tennis and squash balls must bounce to set heights when dropped in tests, and golf club faces have a limit on how springy they may be.

Equations

\[e = \frac{v_{\text{sep}}}{v_{\text{app}}}\]
Symbols
SymbolMeaningUnit
\(e\) coefficient of restitution —
\(v_{\text{sep}}\) speed of separation after the collision \(\mathrm{m/s}\)
\(v_{\text{app}}\) speed of approach before the collision \(\mathrm{m/s}\)